OptiFine is a mod that has been around for a long time and has become one of the most essential mods in the Minecraft community. It allows players to use HD textures as well as improve performance and FPS. OptiFine is available for Minecraft version 1.7.10 all the way up to 1.18.2 and 1.19!
Download OptiFine 1.18.2 / 1.19
Now that you know everything you can do with OptiFine, you will ask yourself: how do I get OptiFine?
We provide you with the official download links for the latest versions of OptiFine. If you come across a blank page after clicking on a link below, disable your ad blocker to download OptiFine.
How do the versions of Optifine work ?
The development of Optifine is done on the fringe of that of Minecraft. When a new version of Minecraft is available, the developer of Optifine works on the task of releasing its compatible version. However, he works alone on the mod, so it can take several months before Optifine is functional in final version.
This is what happened with Optifine version 1.15. In December 2019 Minecraft 1.15 was released, in April 2020 Optifine 1.15.2 is still in development and the small percentage that is missing to go from 99% to 100% completion is very long. There is indeed a pre-release (the thirteenth dating from 02/04/2020) which supports shaders but still not Minecraft Forge. You have to be patient and trust the developer, I could read some comments on the same article that manage to complain against a mod that is offered for free.
Which version of OptiFine to choose ?
You have to choose the version of OptiFine that corresponds to the version of Minecraft you are playing on, for example :
if you play with Minecraft 1.18.2, you download OptiFine 1.18.2 HD
if you play with Minecraft 1.19, you download OptiFine 1.19 HD
How to configure OptiFine ?
OptiFine is very complete in terms of parameters and options, this will allow you to play in the best conditions according to your machine.
- FPS boost
- doubling the FPS is common
- decreases lag spikes and smooths gameplay
- Support for HD Textures
- HD textures and HD fonts (MCPatcher not needed)
- custom terrain and item textures
- animated terrain and item textures
- custom HD Font character widths
- custom colors
- custom block color palettes
- custom lighting
- unlimited texture size
- Support for Shaders, see how to install shader
- based on the Shaders Mod by Karyonix
- Dynamic Lights
- allows handheld and dropped light emitting items to illuminate the objects around them
- similar, but not related to the Dynamic Lights
- Variable Render Distance
- from Tiny to Extreme (2 x Far) in 16m steps
- sun, moon and stars are visible in Tiny and Short distance
- Configurable Smooth Lighting
- from 1% – smooth lighting without shadows
- to 100% – smooth lighting with full shadows
- Performance: VSync
- Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
- Smart Advanced OpenGL
- more efficient, less artifacts
- Fast – faster, some artifacts still visible
- Fancy – slower, avoids visual artifacts
- Fog control
- Fog: Fancy, Fast, OFF
- Fog start: Near, Far
- Mipmaps
- Visual effect which makes distant objects look better by smoothing the texture details
- Mipmap level – OFF, 1, 2, 3, Max
- Mipmap type – Nearest, Linear
- Anisotropic Filtering
- Restores details in mipmapped textures
- AF level – OFF, 2, 4, 8, 16 (depends on hardware support)
- Antialiasing
- Smooths jagged lines and sharp color transitions
- AA level – OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
- Better Grass
- Fixes grass blocks side texture to match surrounding grass terrain
- Better Snow
- Fixes transparent blocks textures to match surrounding snow terrain
- Clear Water
- Clear, transparent water with good visibility underwater
- Random Mobs
- Use random mob textures if available in the texture pack
- Connected Textures
- Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
- Natural Textures
- Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
- FPS control
- Smooth FPS – stabilizes FPS by flushing the graphics driver buffers
- Smooth Input – fixes stuck keys, slow input and sound lag by setting correct thread priorities
- Chunk Loading Control
- Load Far – loads the world chunks at distance Far, allows fast render distance switching
- Preloaded Chunks – defines an area in which no new chunks will be loaded
- Chunk Updates per Frame – allows for faster world loading
- Dynamic Updates – loads more chunks per frame when the player is standing still
- Configurable Details
- Clouds – Default, Fast, Fancy
- Cloud Height – from 0% to 100%
- Trees – Default, Fast, Fancy
- Grass – Default, Fast, Fancy
- Water – Default, Fast, Fancy
- Rain and Snow – Default, Fast, Fancy
- Sky – ON, OFF
- Stars – ON, OFF
- Sun & Moon – ON, OFF
- Depth Fog – ON, OFF
- Weather – ON, OFF
- Swamp Colors – ON, OFF
- Smooth Biomes – ON, OFF
- Custom Fonts – ON, OFF
- Custom Colors – ON, OFF
- Show Capes – ON, OFF (supports HD capes)
- Configurable animations
- Water Animated – OFF, Dynamic, ON
- Lava Animated – OFF, Dynamic, ON
- Fire Animated – OFF, ON
- Portal Animated – OFF, ON
- Redstone Animated – OFF, ON
- Explosion Animated – OFF, ON
- Flame Animated – OFF, ON
- Smoke Animated – OFF, ON
- Void Particles – OFF, ON
- Water Particles – OFF, ON
- Rain Splash – OFF, ON
- Portal Particles – OFF, ON
- Dripping Water/Lava – OFF, ON
- Terrain Animated – OFF, ON
- Items Animated – OFF, ON
- Fast Texturepack Switching
- Switch the current Texturepack without leaving the world
- Fullscreen Resolution
- Configurable fullscreen resolution
- Debug
- Fast Debug Info – removes lagometer from debug screen
- Debug Profiler – removes profiler from debug screen
- Time Control
- Default, Day Only or Night Only – works in only in Creative mode
- Autosave
- Configurable Autosave interval
- A fix for the famous Lag Spike of Death