Research techniques,Your Favourite DigTech Blog

digtech.org

Map Info Tool -GTA V

March 3, 2020 by Lum

4.4/5 - (383 votes)

This is a little tool/ script I made which allows you to get some useful info about static entities (buildings/ props) placed around the map. For any building/ prop that is defined as a static placement, it will show you the model name as well as the name of the base .ymap file where it is defined. Simply move the camera around, and information will be shown over objects as they come in view. You can view even more information about an object by using the built in console interface with the commands listed below.

My hope is that this will ease the process of working with in-game objects via OpenIV, especially for people working hard on map- related mods. Because afaik there is no standard process for finding this kind of information about objects around the world.

There are some options that can be customized in the .ini file including the search radius for objects/ buildings and max amount of objects infos that will be drawn on the screen. These settings could be useful if you are experience performance problems. Naturally there is some hit to performance, due to the sheer amount of objects that exist in the world.

Download and review : Map Info Tool V1.14 – gtaV tool

Other info
The type of an object can be determined by the color of the label. For buildings/ static objects, it will be red. For props it is gold. This can be changed in the config file.

As always, let me know of any bugs/ problems, and offer suggestions for how the mod can be improved! Thanks 😀

More:  Download Ancient Warfare Mod - Ancient warfare Mod for Minecraft


Controls for camera
Move – W, A, S, D
Select/ Enter Editor – Left mouse
Toggle console – T
Exit –Right mouse
Speed boost – Left shift

Controls for editor
Move Object – W, A, S, D
Set move speed – Scroll wheel
Toggle console – T
Exit – Right mouse

List of usable commands
“?” or “help” – Gets a list of available commands
“reloadconfig” – Reloads all values from the config file
“showtextures” – Prints all nested texture names for the selected object
“dumpobjects” – Dumps nearby objects to nearbyobjects.txt

Default activation key is ‘Y’, but you are free to change this in the config file

Additional Requirements

  • ScriptHook V – http://www.dev-c.com/gtav/scripthookv/
  • ScriptHook V .NET – https://github.com/crosire/scripthookvdotnet/releases

Installation

  • Create a “scripts” in the main folder where GTA V is installed (if not already there)
  • Place MapInfoTool.dll in the folder
  • Share on Facebook
  • Tweet on Twitter
  • Share on LinkedIn

Maybe You Like

Vehicle Collision System / Repair / Push GTA V
Railroad Engineer Mod Update in GTA V
LeFix Speedometer GTA V
GTA 5 – 100% Completion Game Save (Instant Trophies)
Real California Architecture mods GTA V
Realistic suspension for all cars mod GTA V

Primary Sidebar

Featured Posts

Jennie’s departure from BlackPink made fans cry, while Lisa was turned away by fans

Taylor Swift hugs rumored boyfriend in restaurant

Unveiling the Phenomenal Journey: A Captivating Biography of Neymar Jr

Latest news about Taylor Swift and Travis Kelce

The Expendables 4 Disappoints with Outdated Plot, Fails to Utilize A-List Cast

Ads

Tools Minecraft

Pokeradar 1.16.5
Orespawn 1.8.9
Copious dogs mod 1.12.2
Pixelmon radar mod 1.16.5
Loot++ 1.12.2

Footer

About

digtech logo home Research Methods News, Reviews, and Analysis. Technology News, Your Preferred DigTech Blog. Digtech.org is a blog for IT!

Helpful Links

  • Contact Us
  • Privacy Policy
  • About
  • Create Your Own Post

Site Statistics

  • 1,235 Top Trending Topics
  • 658  Popular on Digtech channel
  • 5,101,579 Submission Views
  • 38,278 Trending searches today

Copyright © 2023 - Digtech Media Private Limited.
Digtech.org is neither affiliated with nor endorsed by any brands or trademarks on this site unless explicitly stated.