Did you hear about the latest release given by Android? This is called as Lollipop android version. With its most recent launch, this platform has taken their user expectations to the next level and it has also continued to grow in terms of its features and designs both. There are a huge number of varieties of android devices that are making ways for many applications to work.
However, it has been observed that most of the bugs are mainly because of logic errors. They can be avoided if we make a very strong hold on to the basics.
In this post given below are 8 common pitfalls that are done with Android App Development:
- Designing an application for your Device
You have to design a promo application for a particular table or any device type for checking out how your application or kiosk app for a device type, for checking how your application will look on other devices. There are a huge number of things that resources, pixel density, layout etc. But later on you will develop an understanding about covering all of them with the help of some case studies. You do not have to purchase any of the android devices that are available out there. You can also use your Android Emulator for testing your application every day.
- Creating Application For iOS
As compared to the earlier days, this is a mistake which is very common these days. As companies have realized that now the days have gone when apple used to have its designing standard. However there is no shortage of android applications that are the actual clone of the iOS counterparts. By saying this it does not mean that I am against this iOS platform.
All the platforms that are taking this mobile technology to another big level, they are getting appreciated. One cannot ignore that users are not very much familiar with using Android platform, so there exist no need of continuing the same standards for the iOS designs. Although there is a very good opportunity for android developers to be free and design high quality and unique user experiences.
- Not using the intents
Unless until you have a solid reason or some logical reason for developing a customized accomplishment, it is strictly recommended you should make use of intents for passing your data in different applications in the system.
- Blocking up the main thread
When we talk about Android application Development process, the main purpose of the threads is to keep your UI very responsive; however it is not very easy to understand the science behind the frame rate of user’s eyes and brains. Ideally, an application screen having a frame rate below 24 fps with the time gap of more than 100ms won’t be taken as a smooth User Interface. This can lead to the application that will not respond to the scenario and will ultimately leave the users with an irritating apps functioning.
- Not using fragments
This modern concept of fragments that have introduced by the Android will help you in optimizing various screens of the application. An experienced android application development company make use of all the fragments wherever necessary.
- Using Deep View Hierarchy
You must be aware of that for Android; layouts have always been in XML format. To get the content back, developers have to use XML parsing and at the same time their screen size needs to be considered for placing all the elements properly. For all this one has to follow up this time consuming process.
- Rediscovering your Wheel
It is very simple and you have to remember only how android has grown into much better platform over the time. Now before you start writing your own code, there are many chances that it has already been added, assigned, tested and have even being used extensively out there. Researching all this can save you from a very good amount of time.
- Unawareness about the Bitmaps
Application users always like to have well formatted content and well organized images. It has been said that single right images is capable of conveying thousand right words. But the question is will you also consider the usage of their memory? Before you images appear on the application screen, it needs to get loaded within the device memory. Here comes the use of bitmaps on the scene. It is very important for all android app developer to have all the details for understanding the bitmaps.
So these are some drawbacks that an Android developer is expected to make. But when you have read all the points, try to be careful about such things and do not make use of such things in your applications.